|Greed or Glory: PCs hear about a dungeon nearby and how no one dares enter it.
|Raiding Monsters: Monsters or evil humanoids attack farmsteads and must be stopped.
|Treasure Hunt: An NPC has a treasure map.
|Guards: PCs hired to protect merchant caravan through dangerous terrain.
|Seek: Locate missing important NPC.
|Destroy: Purge a dungeon of monsters.
|Underwater Exploration: Map area of sea and explore inland for suitable settling areas.
|Mine: Search underground for rich vein of ore or a legendary cache of gems.
|Protect: Enhance village defenses and train locals to defend themselves from an impending threat.
|Ruins Stir: Secret but good NPCs are searching for holy relic and accidentally stir up undead.
|Spies: The PCs are hired to collect information on a nearby group or kingdom.
|Investigate: PCs brought in to solve a crime.
|Bait and Switch: Monster far beyond the PCs is allegedly behind the plot-can it be true?
|Sacrilege: Confront zealots allegedly carrying out human sacrifices.
|Salvage: The crew of a listing merchant ship row ashore claiming that somehow their cargo scuttled the vessel, and that they want nothing more to do with it.
|Steal: Work for good-fronted merchant group to steal an object they stole in the first place.
|Capture: A rival merchant or guild wishes monster intact to serve as guard.
|Escape: During routine adventure PCs are trapped by a rockfall which unleashes horror.
|Roundup: A rancher needs extra hands to protect his herd from rustlers as he heads to market.
|Execution: The PCs or an ally face a harsh punishment for breaking an unjust or arbitrary law.
|Exploration: The PCs quest to explore a new realm, whether it be a continent, underground expanse, plane, or other locale.
|Kinslayer: A relative of the ruler plans to claim the throne for his or her own.
|Watch: PCs hired by town watch to uncover spies.
|On the Run: The PCs must help a goodly creature escape those who hunt it.
|Monstrous: The locals decide the newly arrived PCs are behind the deaths.
|Alliance: Prevent a marriage intended to unite two monster clans without them realizing the sabotage.
|Precious Cargo: Someone must keep a monster's egg safe until it hatches.
|Dead Man Walking: A long-dead ally or personality reappears, seemingly alive and unharmed.
|Chainbreaker: Find the slaver's base by getting captured and then escape to get reinforcements.
|A Little Knowledge: Someone keeps trying to kill the hapless storyteller; which of his tall tales is actually true?
|Unexpected Event: Earthquake or volcano unleashes horrors onto countryside or settlement.
|Reagent: A powerful magic user needs the PCs' help in tracking down a rare component or ingredient.
|Menagerie: Creatures have escaped from a private collection and the PCs are hired to return them.
|Courteous Killer: An assassin sends a letter suggesting that the target put his affairs in order.
|Plague Run: Find the ingredients that cure the disease and get them back before too many more people die.
|Deadly Waters: The river has turned black and toxic-what's going on upstream?
|Feathered Apocalypse: All the birds are dying and the druids are looking for someone to blame.
|Prophecy: A prophecy is due for fulfillment. The PCs must work to fulfill or prevent it.
|Animal Enemies: All the usually peaceful animals become killers.
|Political: PCs assist local leaders in rooting out evil in their own halls.
|Festival: PCs infiltrate performers to uncover a killer.
|From Beyond: PCs must prevent plot to summon a powerful outsider.
|Incursion: Creatures from another plane infest town and take hostages to experiment upon.
|Revenant: Do the PCs stand in the way of an evil avenging spirit intent on wiping out an entire family?
|The Strange Child: Is the changeling really behind the nightmares like the locals say?
|Doppelganger: The PCs or others are seen murdering and stealing and the locals want revenge.
|Righteous Indignation: A local tribe of non-evil monsters threatens a community that has trespassed upon their land or otherwise offended them.
|Surrounded: PCs find themselves hunted in wilderness. Can they escape and survive?
|Hunted: For some reason everyone thinks the PCs are someone they aren't. As the city mobilizes to capture and execute them can the PCs get to the bottom of the plot?
|Dragon: A dragon appears in a city and demands tribute. Can the PCs defeat it? Is it real?