Greed or Glory: PCs hear about a dungeon nearby and how no one dares enter it. |
Raiding Monsters: Monsters or evil humanoids attack farmsteads and must be stopped. |
Treasure Hunt: An NPC has a treasure map. |
Guards: PCs hired to protect merchant caravan through dangerous terrain. |
Seek: Locate missing important NPC. |
Destroy: Purge a dungeon of monsters. |
Underwater Exploration: Map area of sea and explore inland for suitable settling areas. |
Mine: Search underground for rich vein of ore or a legendary cache of gems. |
Protect: Enhance village defenses and train locals to defend themselves from an impending threat. |
Ruins Stir: Secret but good NPCs are searching for holy relic and accidentally stir up undead. |
Spies: The PCs are hired to collect information on a nearby group or kingdom. |
Investigate: PCs brought in to solve a crime. |
Bait and Switch: Monster far beyond the PCs is allegedly behind the plot-can it be true? |
Sacrilege: Confront zealots allegedly carrying out human sacrifices. |
Salvage: The crew of a listing merchant ship row ashore claiming that somehow their cargo scuttled the vessel, and that they want nothing more to do with it. |
Steal: Work for good-fronted merchant group to steal an object they stole in the first place. |
Capture: A rival merchant or guild wishes monster intact to serve as guard. |
Escape: During routine adventure PCs are trapped by a rockfall which unleashes horror. |
Roundup: A rancher needs extra hands to protect his herd from rustlers as he heads to market. |
Execution: The PCs or an ally face a harsh punishment for breaking an unjust or arbitrary law. |
Exploration: The PCs quest to explore a new realm, whether it be a continent, underground expanse, plane, or other locale. |
Kinslayer: A relative of the ruler plans to claim the throne for his or her own. |
Watch: PCs hired by town watch to uncover spies. |
On the Run: The PCs must help a goodly creature escape those who hunt it. |
Monstrous: The locals decide the newly arrived PCs are behind the deaths. |
Alliance: Prevent a marriage intended to unite two monster clans without them realizing the sabotage. |
Precious Cargo: Someone must keep a monster's egg safe until it hatches. |
Dead Man Walking: A long-dead ally or personality reappears, seemingly alive and unharmed. |
Chainbreaker: Find the slaver's base by getting captured and then escape to get reinforcements. |
A Little Knowledge: Someone keeps trying to kill the hapless storyteller; which of his tall tales is actually true? |
Unexpected Event: Earthquake or volcano unleashes horrors onto countryside or settlement. |
Reagent: A powerful magic user needs the PCs' help in tracking down a rare component or ingredient. |
Menagerie: Creatures have escaped from a private collection and the PCs are hired to return them. |
Courteous Killer: An assassin sends a letter suggesting that the target put his affairs in order. |
Plague Run: Find the ingredients that cure the disease and get them back before too many more people die. |
Deadly Waters: The river has turned black and toxic-what's going on upstream? |
Feathered Apocalypse: All the birds are dying and the druids are looking for someone to blame. |
Prophecy: A prophecy is due for fulfillment. The PCs must work to fulfill or prevent it. |
Animal Enemies: All the usually peaceful animals become killers. |
Political: PCs assist local leaders in rooting out evil in their own halls. |
Festival: PCs infiltrate performers to uncover a killer. |
From Beyond: PCs must prevent plot to summon a powerful outsider. |
Incursion: Creatures from another plane infest town and take hostages to experiment upon. |
Revenant: Do the PCs stand in the way of an evil avenging spirit intent on wiping out an entire family? |
The Strange Child: Is the changeling really behind the nightmares like the locals say? |
Doppelganger: The PCs or others are seen murdering and stealing and the locals want revenge. |
Righteous Indignation: A local tribe of non-evil monsters threatens a community that has trespassed upon their land or otherwise offended them. |
Surrounded: PCs find themselves hunted in wilderness. Can they escape and survive? |
Hunted: For some reason everyone thinks the PCs are someone they aren't. As the city mobilizes to capture and execute them can the PCs get to the bottom of the plot? |
Dragon: A dragon appears in a city and demands tribute. Can the PCs defeat it? Is it real? |