Half-Elf
CR 0
Total XP | Individual XP | ||
---|---|---|---|
1-3 | 4-5 | 6+ | |
200 | 65 | 50 | 35 |
CG Medium Humanoid Ref (Half-Elf)
Init +1 (+1 dex); Senses Perception -1
DEFENSE
AC 11 FF 10 Touch 11 (+1 Dex)
hp: 0 ()
Fort +0 Ref +1 Will -1
OFFENSE
Speed 30ft
Space 5 ft.; Reach 5 ft.
Special Attacks
STATISTICS
Str 13(+1), Dex 12(+1), Con 11(+0), Int 10(+0), Wis 9(-1), Cha 8(-1)
Base Atk +0; CMB +1; CMD 12
Feats: , Total Feats 1
Skills: Perception -1 [Rank: +0, WIS: -1], Skill Points 0 Racial Bonuses
Languages: Languages
ECOLOGY
Environment: Temperate Forests
Organization: Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Treasure: Standard
SPECIAL ABILITIES
Elf traits(Ex): Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)
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