Froghemoth CR 13
Total XPIndividual XP
1-34-56+
25600864064004160
N Huge Aberration
Init +5 (+1 dex, +4 Improved Initiative); Senses All-Around Vision, Blindsight 30ft., Darkvision 60ft., Perception +17
DEFENSE
AC 28 FF 27 Touch 9 (-2 size, +1 Dex , +19 natural)
hp: 184 (16d8+112)
Fort +12 Ref +8 Will +11
Immune electricity (partial); Resist Fire 10
Weaknesses Slowed by Electricity
OFFENSE
Speed 20ft. (4 squares), Swim 30ft. (6 squares)
Full Attack Bite +20(2d6+10/19-20 plus grab), 4 Tentacles +18(1d8+5 plus grab), Tongue +18(1d8+5 plus grab, 30 ft. Reach)
Melee Bite +20(2d6+10/19-20 plus grab)
Melee Tongue +20(1d8+10 plus grab, 30 ft. Reach)
Space 15 ft.; Reach 15 ft. (30 ft. with Tongue)
Special Attacks Swallow Whole (3d6+10 damage, AC 19, hp 18), Constrict (Tentacle, 1d6+10)
STATISTICS
Str 30(+10), Dex 13(+1), Con 24(+7), Int 2(-4), Wis 13(+1), Cha 11(+0)
Base Atk +12; CMB +24; CMD 35
Feats: Cleave, Improved Critical(Bite), Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Power Attack, Skill Focus(Stealth), Total Feats 9
Skills: Perception +17 [Rank: +5, WIS: +1, Racial: +8, Class Skill: +3], Stealth +12(+20 in marshes) [Rank: +5, DEX: +1, Feats: +3, Racial: +8, Class Skill: +3], Swim +26 [Rank: +5, STR: +10, Racial: +8, Class Skill: +3], Skill Points 16 Racial Bonuses +8 Stealth in marshes, +8 Swim, +8 Perception
ECOLOGY
Environment: temperate marsh
Organization: Solitary
Treasure: Standard
SPECIAL ABILITIES
All-Around Vision(Ex): A froghemoth's stalked eyes allow it to see in all directions at once. It cannot be flanked.
Slowed by Electricity(Ex): Although a froghemoth is immune to damage from electricity, whenever it would otherwise take such damage it is instead slowed for 1 round.
URL
Link for 3.5 version of creature
Link for Pathfinder version of creature